Mercurial > dillo_port1.3
view test/form.cc @ 2068:e6a6cf3aab0f
Switched menu item callbacks to Fl_Menu_Item (instead of Fl_Widget)
(segfaulted in Win32 with mingw)
* Also lots of cosmetic whitespace
author | Jorge Arellano Cid <jcid@dillo.org> |
---|---|
date | Tue, 31 May 2011 17:28:09 -0400 |
parents | 8cf59505bd0a |
children |
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/* * Dillo Widget * * Copyright 2005-2007 Sebastian Geerken <sgeerken@dillo.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "form.hh" namespace form { using namespace dw::core::ui; Form::ResourceDecorator::ResourceDecorator (const char *name) { this->name = strdup (name); } Form::ResourceDecorator::~ResourceDecorator () { free((char *)name); } Form::TextResourceDecorator::TextResourceDecorator (const char *name, TextResource *resource): Form::ResourceDecorator (name) { this->resource = resource; } const char *Form::TextResourceDecorator::getValue () { return resource->getText (); } Form::RadioButtonResourceDecorator::RadioButtonResourceDecorator (const char *name, RadioButtonResource *resource, const char **values): Form::ResourceDecorator (name) { this->resource = resource; int n = 0; while (values[n]) n++; this->values = new const char*[n + 1]; for (int i = 0; i < n; i++) this->values[i] = strdup (values[i]); this->values[n] = 0; } Form::RadioButtonResourceDecorator::~RadioButtonResourceDecorator () { for (int i = 0; values[i]; i++) free((char *)values[i]); delete[] values; } const char *Form::RadioButtonResourceDecorator::getValue () { RadioButtonResource::GroupIterator *it; int i; for (it = resource->groupIterator (), i = 0; it->hasNext (); i++) { RadioButtonResource *resource = it->getNext (); if(resource->isActivated ()) { it->unref (); return values[i]; } } it->unref (); return NULL; } Form::CheckButtonResourceDecorator::CheckButtonResourceDecorator (const char *name, CheckButtonResource *resource): Form::ResourceDecorator (name) { this->resource = resource; } const char *Form::CheckButtonResourceDecorator::getValue () { return resource->isActivated () ? "true" : NULL; } Form::SelectionResourceDecorator::SelectionResourceDecorator (const char *name, SelectionResource *resource, const char **values): Form::ResourceDecorator (name) { this->resource = resource; int n = 0; while (values[n]) n++; this->values = new const char*[n + 1]; for(int i = 0; i < n; i++) this->values[i] = strdup (values[i]); this->values[n] = 0; } Form::SelectionResourceDecorator::~SelectionResourceDecorator () { for(int i = 0; values[i]; i++) free((char *)values[i]); delete[] values; } const char *Form::SelectionResourceDecorator::getValue () { valueBuf.clear(); int n = resource->getNumberOfItems (); bool first = true; for (int i = 0; i < n; i++) { if (resource->isSelected (i)) { if (!first) valueBuf.append (", "); valueBuf.append (values[i]); first = false; } } return valueBuf.getChars (); } void Form::FormActivateReceiver::activate (Resource *resource) { form->send (NULL, NULL, -1, -1); } void Form::FormActivateReceiver::enter (Resource *resource) { } void Form::FormActivateReceiver::leave (Resource *resource) { } Form::FormClickedReceiver::FormClickedReceiver (Form *form, const char *name, const char *value) { this->form = form; this->name = strdup (name); this->value = strdup (value); } Form::FormClickedReceiver::~FormClickedReceiver () { free((char *)name); free((char *)value); } void Form::FormClickedReceiver::clicked (Resource *resource, dw::core::EventButton *event) { form->send (name, value, event->xCanvas, event->yCanvas); } Form::Form () { resources = new lout::container::typed::List <ResourceDecorator> (true); activateReceiver = new FormActivateReceiver (this); clickedReceivers = new lout::container::typed::List <FormClickedReceiver> (true); } Form::~Form () { delete resources; delete activateReceiver; delete clickedReceivers; } /** * \brief Adds an instance of dw::core::ui::TextResource. */ void Form::addTextResource (const char *name, dw::core::ui::TextResource *resource) { resources->append (new TextResourceDecorator (name, resource)); resource->connectActivate (activateReceiver); } /** * \brief Adds an instance of dw::core::ui::RadioButtonResource. * * This method has to be called only once for a group of radio buttons. */ void Form::addRadioButtonResource (const char *name, dw::core::ui::RadioButtonResource *resource, const char **values) { resources->append (new RadioButtonResourceDecorator (name, resource, values)); resource->connectActivate (activateReceiver); } /** * \brief Adds an instance of dw::core::ui::CheckButtonResource. */ void Form::addCheckButtonResource (const char *name, dw::core::ui::CheckButtonResource *resource) { resources->append (new CheckButtonResourceDecorator (name, resource)); resource->connectActivate (activateReceiver); } /** * \brief Adds an instance of dw::core::ui::SelectionResource. */ void Form::addSelectionResource (const char *name, dw::core::ui::SelectionResource *resource, const char **values) { resources->append (new SelectionResourceDecorator (name, resource, values)); resource->connectActivate (activateReceiver); } /** * \todo Comment this; */ void Form::addButtonResource (const char *name, dw::core::ui::ButtonResource *resource, const char *value) { FormClickedReceiver *receiver = new FormClickedReceiver (this, name, value); resource->connectClicked (receiver); clickedReceivers->append (receiver); } /** * \todo Comment this; */ void Form::send (const char *buttonName, const char *buttonValue, int x, int y) { for (lout::container::typed::Iterator <ResourceDecorator> it = resources->iterator (); it.hasNext (); ) { ResourceDecorator *resource = it.getNext (); const char *value = resource->getValue (); if (value) printf ("%s = %s; x=%d y=%d\n", resource->getName (), value, x, y); } if(buttonName && buttonValue) printf ("%s = %s\n", buttonName, buttonValue); } } // namespace form